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General[]

It is possible to combine two weapons into a single weapon with increased stats. This is done at the Plasma Smith in Sector 3.

The Damage per Turn of a merged weapons is dependent on the movement of the Mech the weapon is equipped to. An example damage table is shown below.

Movement Power RoF DPT atomic Fire
0.0 3,100.0 11.00 34,100.0 100.0% 0.0%
13,365.0 3,488.0 11.00 38,362.5 88.9% 11.1%
26,730.0 3,875.0 11.00 42,625.0 80.0% 20.0%
40,095.0 4,263.0 11.00 46,887.5 72.7% 27.3%
53,460.0 4,650.0 11.00 51,150.0 66.7% 33.3%
66,825.0 5,038.0 11.00 55,412.5 61.5% 38.5%
80,190.0 5,425.0 11.00 59,675.0 57.1% 42.9%
93,555.0 5,813.0 11.00 63,937.5 53.3% 46.7%
106,920.0 6,200.0 11.00 68,200.0 50.0% 50.0%
Any Higher 6,200.0 11.00 68,200.0 50.0% 50.0%

In the above above example it can be seen that a mech with below 80,190 movement will only deal 55,412.5 DPT where a mech with over 106,920 will deal the full 68,200.

The table also shows how damage is split between the two 'types' of each weapon which makes up the merged weapon. When merging you will select a primary and secondary weapon, the first column indicates primary weapon type and the second, secondary.

Cost of merging weapons[]

There is a fee for merging weapons which is as below:

Merging fee = 50,000 ((Level of Weapon 1)+(Level of Weapon 2))

So merging a 'The Keenest Edge', level 45 and 175,000,000, with a 'Flame Thrower', level 44 and 1,500,000, will cost as follows

50,000*(45+44) = 4,450,000 Cr

Special effects in merged weapons[]

When merging Experimental weapons with special effects there is no amplification of the effect as a result, only DPT. For example merging a Keenest Edge targeting weapon with a Thunder Bolter slow weapon will give both the +20% targeting and +24% Slow to the wielder regardless of the movement skill of the Mech.

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